3DoF (Three Degrees of Freedom)
Rotational tracking only (yaw, pitch, roll). Used primarily in entry-level headsets where positional movement in 3D space is not required. QWR's VRone Edu is a 3DoF platform optimised for seated classroom experiences.
6DoF (Six Degrees of Freedom)
Full rotational and positional tracking, allowing users to physically walk within a virtual or mixed environment. Essential for room-scale simulation, industrial training, and surgical rehearsal. QWR's VRone Pro and 4K are 6DoF platforms.
XR (Extended Reality)
An umbrella term covering Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). XR is the overarching category of immersive technologies QWR designs hardware for.
Passthrough
A camera-based view of the real world displayed inside a headset. Advanced RGB passthrough (as featured on VRone Pro and VRone 4K) enables high-fidelity Mixed Reality on opaque headsets.
SLAM (Simultaneous Localisation and Mapping)
Algorithms that build a real-time 3D map of the environment while simultaneously tracking the device's position within it. The foundation of QWR's inside-out 6DoF tracking systems.