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Brand Guidelines — Version 1.0 · 2025

Question What's Real.

This document defines the visual identity, voice, and usage standards for QWR Interactive Solutions. Use these guidelines to ensure every touchpoint communicates with clarity, precision, and authority.

Color Palette

QWR's palette has no accent color — no orange, no blue, nothing that reads as "the brand hue." Achromat is a quiet dual-theme neutral system: near-black Carbon (dark mode) and near-white Paper (light mode), with hierarchy carried entirely by type weight and the three text depths below. The one deliberate exception — a very low-opacity prism gradient — is covered on its own.

Background & Text Tokens
--bg
#09090B dark · #F5F5F7 light
Page background — the only background tier, both themes
--t1
#F2F2F4 dark · #1D1D1F light
Primary text — headings, UI labels
--t2
#9C9CA4 dark · #55555C light
Muted text — body copy
--t3
#8A8A92 dark · #6C6C74 light
Faint text — captions, metadata
The Prism Exception

Not a color — an opacity (.08 dark / .11 light) driving a magenta/mint/blue gradient on .ach-pane, .ach-lens, and lens buttons. Live example, same panel this text sits in:

--pr   dark .08  ·  light .11
Color Usage
No Accent Color

Achromat has no brand accent hue — no orange, no blue, nothing that reads as "the brand color." Emphasis comes from type weight, spacing, and hierarchy, not color. This is a deliberate constraint, not an oversight.

The Prism Exception (--pr)

The one deliberate exception: a very low-opacity (.08 dark / .11 light) magenta/mint/blue gradient on .ach-pane, .ach-lens, and lens buttons. It reads as a subtle glass tint, not a color choice — never used for text, icons, or large-area fills.

--bg

The single base page background per theme — near-black Carbon in dark mode, near-white Paper in light mode. No secondary "elevated" background tier; card surfaces come from --pane/--lens (translucent overlays on --bg), not a separate solid tone.

--t1 / --t2 / --t3

Three text depths per theme drive all hierarchy. --t1 for headings and UI labels, --t2 for body copy, --t3 for captions and metadata. All three pass WCAG AA against --bg in both themes — see Accessibility below.

Accessibility — Contrast Ratios

Computed via the WCAG relative-luminance formula against real token hex values — not estimated.

--t1 on --bg · dark 17.8:1 — AAA ✓
--t2 on --bg · dark 7.3:1 — AAA ✓
--t3 on --bg · dark 5.8:1 — AA ✓
--t1 on --bg · light 15.5:1 — AAA ✓
--t2 on --bg · light 6.8:1 — AA ✓
--t3 on --bg · light 4.8:1 — AA ✓

Typography

QWR uses a three-typeface system. Space Grotesk carries display and headings. Inter Tight carries all UI and body copy. JetBrains Mono handles eyebrows, labels, tags, and data. All three are open-source (SIL Open Font License / Apache 2.0), distributed via Google Fonts / JetBrains, and free for commercial use.

The Three Typefaces
Display & Headings — Space Grotesk
Space Grotesk
by Florian Karsten, distributed via Google Fonts · SIL Open Font License · free for commercial use
Body & UI — Inter Tight
Inter Tight
by Rasmus Andersson, distributed via Google Fonts · SIL Open Font License · free for commercial use
Monospace — JetBrains Mono
JetBrains Mono
by JetBrains · Apache License 2.0 · eyebrows, labels, tags, data
Live Type Scale
.ach-h1--page · clamp(40px,5.6vw,80px) · weight 600 Page-level hero title

The future is spatial.

.ach-h2 · clamp(38px,5vw,72px) · weight 600 Section heading

The future is spatial.

.ach-lead · clamp(17px,1.7vw,22px) · weight 500 Lead paragraph

The future is spatial.

.ach-body · 16px · weight 400 Body copy, 1.65 line-height

QWR designs, engineers and manufactures head-worn computers.

.ach-eyebrow · 10.5px · weight 400 Section label — mono, uppercase, +.16em tracking

QUESTION WHAT'S REAL

Font Weights
Aa
400 — Regular Body copy, mono labels/eyebrows
Aa
500 — Medium Lead paragraphs
Aa
600 — Semibold All headings (h1/h2)

Voice & Tone

QWR speaks like a precision instrument — clear, confident, and purposeful. We are building India's XR future and we write with the conviction that demands. No fluff. No hype. Just proof.

Four Voice Principles
Bold, Not Aggressive

We state our capabilities plainly and let the technology speak. We don't shout — we demonstrate.

✓ "Purpose-built, 6DoF headset for immersive training and robust deployment."
✗ "The most AMAZING VR headset you've ever experienced!!"
Technical, Not Exclusive

We use precise technical language — always paired with a clear human benefit. Specs serve people.

✓ "High pixel-density Pancake optics — critical for VR-based instruction and spatial orientation tasks."
✗ "High resolution with lots of pixels for better clarity in all scenarios."
Purposeful, Not Corporate

QWR has a mission. We write with direction and conviction, not vague corporate generalities.

✓ "Head-worn devices will become the primary interface between humans and digital systems."
✗ "We leverage synergistic innovation for stakeholder value creation."
Indian Pride, Global Standard

We are built in India for the world. We acknowledge our origin with confidence — never as a caveat.

✓ "Made in India. Built for enterprise. Deployed globally."
✗ "Despite being an Indian startup, we offer international-quality solutions."
Brand Personality
PreciseNot vague
BoldNot arrogant
HumanNot cold
ForwardNot nostalgic

Imagery & Renders

All product renders and photography are grounded in dark cinematic environments with precise material accuracy. QWR has no accent color for renders to key off — where a touch of color appears at all, it's the same low-opacity prism gradient used in UI (see Color Palette), applied sparingly as lens reflections or glass-surface tint, never as a saturated fill.

Six Imagery Principles
Dark Cinematic Environments

All renders use near-black backgrounds. Lighting is dramatic and controlled — single-source or dual key/fill setups. Avoid bright studio lighting or white environments entirely.

Prism Ambient, Used Sparingly

No accent color to key off. Where the prism gradient (magenta/mint/blue, see Color Palette) appears at all, it reads as ambient rim lighting or a lens reflection at low opacity — never as a saturated fill or full-surface tint.

Material & Texture Accuracy

Render with physically-based materials. Black matte plastics, anodised finishes, rubber gaskets, and glass optics must read accurately. No stylised or cel-shaded aesthetics.

Colour Accuracy in Renders

Product colours must be true to physical hardware. LED indicators, lens reflections, and status lights should render as they actually appear on the device — not invented or exaggerated.

Real Contexts, Real People

Usage photography shows real professionals — workers in industrial facilities, students in labs, healthcare professionals. Authentic, diverse, active — not posed stock photography.

What to Avoid

No rainbow RGB lighting, gaming-aesthetic renders, cartoon 3D scenes, or cheerful stock images. QWR is enterprise — dark, precise, and purposeful.

Learn more about what QWR builds.

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